Motivation that works without manipulation
We use scientifically-backed gamification to make learning a positive habit. No dark patterns, no addiction — only genuine motivation through progress and mastery.
5 days
Streak
1,250
Points
Scientifically backed
Based on cognitive psychology
Ethical design
No manipulative patterns
Personal goals
Tailored to the individual pupil
Visible progress
Motivates through results
Natural motivation that works
We harness the brain's natural tendency to remember unfinished tasks — in an ethical and positive way.
Welcome back
Emma
2 tasks waiting for you
Continue where you left off
Fractions: Comparison
Maths
Nouns in the text
English
The Vikings
History
Your brain loves finishing things
The Zeigarnik effect is a psychological phenomenon: we remember unfinished tasks better than completed ones. We use this positively by showing your tasks in progress, so you naturally want to return and finish them.
Natural curiosity drives learning
No artificial incentives – just your own motivation
No manipulative dark patterns
We never use shame, fear or artificial scarcity
The pupil controls their own pace
No punishment for breaks – only rewards for progress
Small daily goals = big progress over time
Streaks reward consistent effort and help build good study habits.
Streak counter
Keep your streak alive by learning a little each day. No penalty for breaks — just start again!
Daily goal
Set your own goal for minutes or lessons. See your progress live in your dashboard.
Milestones
Celebrate your milestones with confetti and sound! Badges appear on your profile.
Understand your task — and earn points for practising
Take a photo of your task, get an explanation tailored to your learning style, and practise with similar tasks to earn points.
Understand your homework – with AI
Take a photo of your assignment and get a personal explanation adapted to your learning style. Dedicated AI reasoning model for maths and science.
Understand Your Task
Take a photo of your assignment
Take a photo
Use the camera to photograph the task from your textbook
Get an explanation
AI explains the concept — tailored to your learning style
Practise and earn points
Try similar tasks and watch your points grow
Badges based on YOUR learning and progress
Four categories of badges celebrate different types of progress. No competition — only your personal development.
Streak
Rewards consistent daily effort
Mastery
Rewards deep understanding
Exploration
Rewards trying new topics
Persistence
Rewards perseverance through challenges
Streak
Rewards consistent daily effort
Badges tailored to your learning style
We award badges based on how you learn best. Your progress = your badges. No competition with others – just celebrating your own development.
Visual learner
Visual master
10 illustrations completed
Auditory learner
Listening expert
20 audio lessons heard
Reading learner
Text talent
15 articles read
Kinaesthetic learner
Exercise hero
25 interactive exercises
Reward games adapted to year group
After completing learning or during breaks, pupils can play short mini-games suited to their age. All games are limited to 3 minutes, and teachers can disable them per class.
🎨 🫧
Year 1-2
Colour Catcher & Number Bubbles
🐍 🧠
Year 3-5
Snake & Memory
🧱 🏓
Year 6-8
Tetris & Breakout
🔢
Year 9-13
2048
Teacher control
Teachers can disable mini-games per class via a simple toggle in class settings. Games are always time-limited and designed as rewards — never as distractions.
Our ethical promise
We design with children's best interests at heart — never to create addiction.
No artificial scarcity
We don't use "only 2 hours left!" or similar tricks
No shame-based motivation
We never punish for breaks or say "you're letting us down"
No social comparison
We don't show leaderboards that promote unhealthy competition
No notification spam
We only send relevant reminders — and you control them
Interleaved learning keeps the brain sharp
By mixing tasks from different topics, the brain is challenged to distinguish and transfer knowledge — keeping motivation high and strengthening long-term memory.
Read more about interleaved learningTry ethical gamification today
Start with a free trial and experience how motivation can be both effective and respectful.
Vi holder glemmekurven nede
SM-2-algoritmen planlægger, hvornår eleven skal se et begreb igen — og fuzzy matching betyder, at små stavefejl ikke fælder repetitionen. Et fag holdes ved lige med 60-grænsen som tærskel for "lært".
SM-2
Branchestandard for spaced repetition — afstemt til skoleskema og fagdage.
Fuzzy matching
Stavefejl og bøjninger godkendes intelligent — fokus er forståelse, ikke korrektur.
60-grænse
Begrebet markeres som "lært" når retentionen krydser 60 — og repeteres igen, hvis den falder.



