Ethical gamification

Motivation that works without manipulation

We use scientifically-backed gamification to make learning a positive habit. No dark patterns, no addiction — only genuine motivation through progress and mastery.

5 days

Streak

1,250

Points

Scientifically backed

Based on cognitive psychology

Ethical design

No manipulative patterns

Personal goals

Tailored to the individual pupil

Visible progress

Motivates through results

The Zeigarnik effect

Natural motivation that works

We harness the brain's natural tendency to remember unfinished tasks — in an ethical and positive way.

👋

Welcome back

Emma

Today's goal
40%
2

2 tasks waiting for you

Continue where you left off

Fractions: Comparison

Maths

Nouns in the text

English

The Vikings

History

Your brain loves finishing things

The Zeigarnik effect is a psychological phenomenon: we remember unfinished tasks better than completed ones. We use this positively by showing your tasks in progress, so you naturally want to return and finish them.

Natural curiosity drives learning

No artificial incentives – just your own motivation

No manipulative dark patterns

We never use shame, fear or artificial scarcity

The pupil controls their own pace

No punishment for breaks – only rewards for progress

Streaks & daily goals

Small daily goals = big progress over time

Streaks reward consistent effort and help build good study habits.

Streak counter

Keep your streak alive by learning a little each day. No penalty for breaks — just start again!

75%

Daily goal

Set your own goal for minutes or lessons. See your progress live in your dashboard.

Milestones

Celebrate your milestones with confetti and sound! Badges appear on your profile.

Homework help with gamification

Understand your task — and earn points for practising

Take a photo of your task, get an explanation tailored to your learning style, and practise with similar tasks to earn points.

Understand your homework – with AI

Take a photo of your assignment and get a personal explanation adapted to your learning style. Dedicated AI reasoning model for maths and science.

Take a photo with phone or webcam
Transfer photo from phone via QR code
AI reads and understands the task
Adapted to your learning style (VARK)
Listen to the explanation
Guiding questions for parents
Practise with similar AI tasks
Advanced AI reasoning for maths and science
9:41

Understand Your Task

Take a photo of your assignment

Take a photo

Use the camera to photograph the task from your textbook

Get an explanation

AI explains the concept — tailored to your learning style

Practise and earn points

Try similar tasks and watch your points grow

Badges & achievements

Badges based on YOUR learning and progress

Four categories of badges celebrate different types of progress. No competition — only your personal development.

Streak

Rewards consistent daily effort

3-day streak
7-day streak
30-day streak

Mastery

Rewards deep understanding

10 lessons
50 lessons
Topic master

Exploration

Rewards trying new topics

5 different topics
New subject area
Curious pupil

Persistence

Rewards perseverance through challenges

Retry Hero
Never give up
Improved score

Streak

Rewards consistent daily effort

Badges tailored to your learning style

We award badges based on how you learn best. Your progress = your badges. No competition with others – just celebrating your own development.

Visual learner

Visual master

10 illustrations completed

Auditory learner

Listening expert

20 audio lessons heard

Reading learner

Text talent

15 articles read

Kinaesthetic learner

Exercise hero

25 interactive exercises

Mini-games

Reward games adapted to year group

After completing learning or during breaks, pupils can play short mini-games suited to their age. All games are limited to 3 minutes, and teachers can disable them per class.

🎨 🫧

Year 1-2

Colour Catcher & Number Bubbles

🐍 🧠

Year 3-5

Snake & Memory

🧱 🏓

Year 6-8

Tetris & Breakout

🔢

Year 9-13

2048

Teacher control

Teachers can disable mini-games per class via a simple toggle in class settings. Games are always time-limited and designed as rewards — never as distractions.

Our ethical promise

We design with children's best interests at heart — never to create addiction.

No artificial scarcity

We don't use "only 2 hours left!" or similar tricks

No shame-based motivation

We never punish for breaks or say "you're letting us down"

No social comparison

We don't show leaderboards that promote unhealthy competition

No notification spam

We only send relevant reminders — and you control them

Interleaved learning keeps the brain sharp

By mixing tasks from different topics, the brain is challenged to distinguish and transfer knowledge — keeping motivation high and strengthening long-term memory.

Read more about interleaved learning

Try ethical gamification today

Start with a free trial and experience how motivation can be both effective and respectful.

Nyt · Spaced repetition

Vi holder glemmekurven nede

SM-2-algoritmen planlægger, hvornår eleven skal se et begreb igen — og fuzzy matching betyder, at små stavefejl ikke fælder repetitionen. Et fag holdes ved lige med 60-grænsen som tærskel for "lært".

SM-2

Branchestandard for spaced repetition — afstemt til skoleskema og fagdage.

Fuzzy matching

Stavefejl og bøjninger godkendes intelligent — fokus er forståelse, ikke korrektur.

60-grænse

Begrebet markeres som "lært" når retentionen krydser 60 — og repeteres igen, hvis den falder.